Wednesday, August 12, 2009

end of summer semester design drawing 3(dd3)




After an intensive session of Design Drawing 3, I am relieved the semester is over, and my brief summer has now started. After coming back from a wonderful vacation in Hawaii, I will now give a long but overdue post on my work from Design Drawing 3. I definitely learned a lot from my instructor. Also, there was a bunch of talented upper term transportation design guys in my class, which I greatly learned from technique wise. This class really got me motivated to sketch more everyday.

Anyway, you will have to excuse the chronological order, as blogger has a weird way of uploading. I will try to be brief but descriptive as to what all the daily projects were...

These spaceships were a midterm project, where we had to come up with two space vehicles. The overall goal, was to be able to think on the paper, while communicating your conceptual idea. The first ship was a form inspired by jets and a snake head. Logically, these probably do not fly, but nevertheless, a very fun sketching exercise. Strangely, my weakness is using ballpoint pen, but for some reason, i chose to use it, instead of prisma color pencil for the midterm.




The second design, is an interplanetary ship, able to be amphibious in air and water. Part of the goal of this midterm assignment was to be able to sketch quickly, but also communicate what the components of the design would be, and how it would work. Thus, using partial exploded panels, arrows, and callouts, we communicate our design.







These prisma sketches were done prior to the midterm. I guess they were a warmup of what was to come. Each class, we had to present our ten best concept pages. We had two sessions per week, so I was sketching roughly 30 filled marker pages a week(prsenting only 20) of these assignments. Definately a shock at first, but slowly, I could sort of see improvement.
















In the very first class sessions, our instructor gave us many cube exercises to rewarm us up from the intersession break. I actually found them fun and refreshing. I didn't know you could do so much with a cube! The extruded sets you view here, are the cladded versions of cubes. we had to basically make a cube have puzzle like exteriors that were identical on all sides. Sort of an exoskeleton puzzle frame.










These cubes were more of an exercise of differentiating buttons, partlines, and materials. All had to be done in prisma pencil only.

Thursday, June 11, 2009

cool stuff



came across this today while my girlfriend was watching "Sex and The City."


I really like some of the transportation designs here, as well as that plant pod curve the female student in the vid designed. In comparison to what I have seen at my own school, the Brit students' designs are far more conceptual and "blue sky" than current work here. It's so refreshing to see work from outside the bubble imo.

Sunday, May 17, 2009

Friday, May 15, 2009

End of 2nd Semester at AAU



This was my final presentation board for Form Development.
With the end of my second semester, I finally have time to breath, sleep, and update this blog a bit.

I will start with some Form Development work. After 14 weeks of one of the most vigorous classes I have ever taken in my life, I am relieved and proud at what I have accomplished. I feel like the class, with much credit to the instructor, pushed me to my potential limits for creativity, as well as execution. Keeping in mind, I have yet to dip my feet into the waters of an ACTUAL product design class. Form Development is more of a design process class, in which we learn to conceptualize an idea, and formulate it into an actual fiberglass model. I have wayyyyy too much material to post, but what I have done, is compiled a preview process book. The pics you see are some pages from that book. After tomorrow's presentation, I will upload more pics with my presentation setup, as well as my talented classmates.

But, for now, here are some pics of my own flashlight design. It is a flashlight that is batteryless operated. Powered only by shaking the light. The concept of kinectic charging is not new, but the design of the fiberglass housing was designed to be more ergonomical than existing flashlights. Also, the flashlight aside from being rechargeable without batteries, features a lantern like feature. By extending the head bezel, you expose luminescent rods. This aids the wielder in being visible from far distances. (ideal for directing a tow truck, airplane, boats, any emergency situation). Overall the function of this light is ideal for emergency situations as it is batteryless, waterproof, and able to be ergonomically held for long periods of time with comfort.







playing with ideas of functionality and storyboarding human interaction scenarios.

my sketch panel of ideation and form development.



im not an engineer, but if it were to be built by one, this is what i would give him/her.

Final solution.



This page shows the process in which I made the model. I went from a foam model, to clay, to creating a fiberglass model out of a fiberglass mold. The process took all 14 weeks. Furthermore, I decided to make my flashlight a working prototype, which was not required, but I felt like it would be cool to use. I didn't realize how hard it would be to put the guts of an existing shakelight into my model, but eventually with some sanding and dremeling, I made it work.

my finished model. It looks cooler in the dark. =)

Monday, March 9, 2009

DD2 and some Form development too


So I will keep this brief, as I sanded off my fingertips in the sander 4 days ago.

First pic is a dd2 assignment to sketch/render in marker, a cash register.


Next, is the prep pic of what I am doing to my flashlight foam model to prep for the clay modeling stage.

Wednesday, March 4, 2009

Digital Imaging







Here are a few shots of some hw projects done for digital imaging. Basically, the goal of the class is to be able to draw everything we learned in design Drawing, on a digital format. Sketching and rendering are covered. Basically, it is to introduce us to the wacom and digital media as a tool for industrial design.

Still a bit shaky on the wacom pad, but here are some of my first assignments. The branding of the phone is not meant to violate copyright issues, it is purely a practice on branding the product rendering.